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AI Insights · Timothy · January 2025

Top Boxing Games in Oceania Q4 2024: Performance Insights

Explore the performance trends of top boxing games in Oceania during Q4 2024, including downloads, revenue, and active users.

Top Boxing Games in Oceania Q4 2024: Performance Insights

The fourth quarter of 2024 saw varied performance among the top boxing games on a unified platform in Oceania. Here's a detailed look at their trends:

Real Boxing 2 by Vivid Games S.A. experienced notable growth in both revenue and user engagement. Weekly revenue peaked at approximately $1.3K in late November, while downloads surged to 3.3K during the same period. Active users increased from 5.2K at the beginning of the quarter to over 7K by mid-December.

Boxing Star: Boxing Fight Game by THUMBAGE saw a significant rise in weekly revenue, reaching $1.3K in late December. Downloads remained relatively stable, fluctuating around the low hundreds, while active users exhibited a steady increase, ending the quarter at 699.

WWE Mayhem from Reliance Games showed a varied revenue pattern, culminating in $1.4K in the final week of December. Downloads and active users both saw a gradual increase, with downloads reaching 706 and active users climbing to over 1.5K by the end of the quarter.

AEW: Rise to the Top by Eastside Games noted a revenue increase, peaking at $854 in late December. However, downloads remained minimal, while active users hovered around 1.9K throughout the quarter.

Finally, Burrito Bison: Launcha Libre from Kongregate maintained a steady revenue stream, reaching $571 in October. Downloads showed a slight upward trend, ending at 497, while active users stabilized at around 2.6K.

These insights, sourced from Sensor Tower, highlight the diverse performance and engagement patterns across these top boxing games. For more detailed analytics, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025